[−][src]Struct evolution::food::Food
An edible entity for fish
Fields
radius: f32
The radius of the displayed circle, representing the piece of food.
pos: Point2<f32>
The 2D position of the food (the food's location is in relation to its center)
color: [f32; 4]
The RGBA color of the food.
Methods
impl Food
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pub fn new(pos: Point2<f32>) -> Self
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pub fn draw(&self, ctx: &mut Context) -> GameResult
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Draws the circle representing the piece of food in the ggez
window
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
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type Output = T
Should always be Self
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SS: SubsetOf<SP>,
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Sets value
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