[][src]Crate evolution

Evolution will be a 2D genetic algorithm simulation.

Modules

fish

A module for creating animated fish in a ggez window.

food

A module for creating circles in a ggez window.

Traits

Entity

Used by the Generic Function Fish.consume() to represent a piece of food or a fish

Functions

inverse_map_range

Mapping function based on the map() function in Processing. This map function will give the inverse result though so things can be inversely proportional.