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use ggez::{graphics, nalgebra::Point2, Context, GameResult};
use serde::Deserialize;
use super::Entity;
#[derive(Debug, Deserialize)]
pub struct FoodConfig {
pub quantity: u32,
pub radius_range: (f32, f32),
}
pub struct Food {
pub radius: f32,
pub pos: Point2<f32>,
pub color: [f32; 4],
}
impl Food {
pub fn new(pos: Point2<f32>) -> Self {
Self {
radius: 5.0,
pos,
color: [0.0, 1.0, 0.0, 0.8]
}
}
pub fn draw(&self, ctx: &mut Context) -> GameResult {
let circle = graphics::Mesh::new_circle(
ctx,
graphics::DrawMode::fill(),
Point2::new(0.0, 0.0),
self.radius,
1.0,
self.color.into(),
)?;
graphics::draw(ctx, &circle, (self.pos,))?;
Ok(())
}
}
impl Entity for Food {
fn pos(&self) -> Point2<f32> {
self.pos
}
fn radius(&self) -> f32 {
self.radius
}
}