Percussion Map Selection

 

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How to get there

Click the Staff Tool. Double-click a staff. Choose Percussion from the Notation Style popup list if it’s not already selected. Click Select.

What it does

The Percussion Map Selection dialog box displays the percussion maps available in this document. Finale’s default percussion maps (which were saved in Finale’s percussion library) appear in this dialog box, as well as any percussion maps you create or edit. Use this dialog box to edit, create, and delete percussion maps (that can be used for any staff), and to select the current map that Finale will use with the current staff.

 

Note: To load a percussion library, which can contain one or more predefined percussion instrument maps, choose the Load Library command from the File Menu and select the library you want to open. To save a percussion library, choose Save Library from the File Menu. Finale saves all the percussion maps listed in the Percussion Map Selection dialog box into one library.

Note: Changes made to a percussion map apply to all staves that use that particular percussion map.

Note: Rather than create new maps, you may find it easier to edit the percussion maps contained in Finale’s default percussion library. This library is based on percussion sounds found in General MIDI and generally held notation practice. (See General MIDI Percussion Map Table for a listing of General MIDI percussion sounds.)

 

Note: Changes made to a percussion map apply to all staves that use that particular percussion map.

 

Remember that Finale only remaps a particular note if you select "Use This Note" in the Percussion Map Designer dialog box.

 

See Also:

Percussion

Selection Overview

Staff Attributes

Staff Tool

 

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