Percussion
Maps
Finale’s percussion notation offers a great
deal of flexibility and control, especially if you take advantage of creating
and reusing percussion maps. Finale allows you to use one map for a whole
ensemble and turn on only the instruments you need on each staff as necessary.
Percussion staves within Finale are special
in that they automatically ignore key signatures and transpositions. Also,
if you enter a note and Finale does not find a match “in use” in that
staff, that note will appear on the staff in its usual position as if
it were in treble clef.
If you find that Finale doesn’t appear
to use the percussion map that you selected, edit the map in the Percussion
Map Designer dialog box, and make sure that Notes to Use is selected for
the actual notes that you're entering and would like displayed on a particular
staff. (Scroll through the list and click on the note that you want to
use, then check the Notes to Use section to make sure that Highlighted
Note is selected.)
If Finale displays your percussion notes
with the wrong noteheads and you’re sure the percussion map is set up
properly, confirm the Notehead Font settings in the Staff Attributes dialog
box. (Make sure that the correct notehead font is in use for the staff,
and that the Notehead Font checkbox is selected.)
Important! Finale
will not use the note definition (the new notehead and position on the
staff) unless Notes to Use is selected for the particular note you’re
entering. Review the settings in the Percussion Map Designer for the map
selected for the percussion staff. This is the step that is most commonly
forgotten when constructing or selecting note definitions for a percussion
staff.
Note Entry
In standard notation, percussion staves
are non-pitched. However, some of Finale’s methods of note entry depend
entirely on pitched information. Entering notes with the HyperScribe Tool
or the Transcription Mode, importing a MIDI file, and using Simple or
Speedy Entry Tool’s MIDI Input all rely on pitched information; Finale
can automatically assign pitched MIDI notes to the desired lines and spaces.
You can also enter notes using the Simple
Entry Tool without a MIDI keyboard. This method enters non-pitched notes
directly on a percussion staff, automatically assigning the correct notehead
from those “in use” in the staff on that position. For a list of common
instruments, and their staff positions, see Notes
Used in Percussion Maps (Chan 10 patch 1) in the appendix.
If more than one notehead shares the same staff position (the ride cymbal
and first tom-tom, for example), Finale will pick the first notehead it
sees assigned to that position. You can then switch between all available
noteheads by “sharping” or “flatting” the note with Simple Entry’s alteration
tools (Half Step Up, Half Step Down, Sharp, and Flat). This allows Finale
to cycle through all available noteheads.
Percussion
Library
We include many percussion maps in the
library. Their purpose is to get you started and to provide maps for
some common approaches to notating percussion staves. Although users notate
percussion in many different ways, Finale’s libraries are based on one
increasingly accepted standard.
However, since no single standard exists
for percussion notation, you’ll probably want to create your own custom
maps or edit Finale’s to match your needs. Once you've created the maps,
save them into your own percussion library so that you can load them into
any new file you create. Or, load them into the Maestro Font Default file,
so the percussion maps are ready for use in new documents. For a list
of the Percussion Maps included in the Percussion Library, see Notes Used in Percussion Maps
(Chan 10 patch 1) under Finale Libraries in the Appendix.
The Entry maps provide most of the note
definitions for a standard five tom-tom drum kit and other percussion
instruments. Each map is configured for use with Maestro Percussion, one
of Finale’s notehead fonts. You can also use Tamburo or any other music
font for your percussion staff. (Choose the notehead font to use for the
staff in the Staff Attributes dialog box.)
The Bass Clef Entry and Treble Clef Entry
percussion maps simply provide a point of reference for entering notes
with MIDI. Percussion notation is non-pitched, but some people find it
convenient to refer to the lowest of the five lines as “G” or “E”. In
this way, you can easily enter pitchless notes by using your MIDI keyboard.
Use whichever clef reference makes the most sense to you.
The Instrument maps include note definitions
for the named instrument only. For example, Congas contains note definitions
for three conga notes only.
The scrolling list in the Percussion Mapping
dialog box displays the MIDI Entry pitch. The Bass Clef maps use MIDI
note 43 (G1) for the lowest of the five lines. The Treble Clef maps use
MIDI note 64 (E3) for the lowest line. One additional map for each clef
offers playback configured for General MIDI percussion notes.
The General MIDI Entry & Playback map
is based on the percussion tones defined on notes 35 through 81 on Channel
10 (listed in the General MIDI specification). Finale already has configured
all common drum set MIDI notes, leaving the remaining Latin and other
instruments for you to customize. Refer to the General MIDI Percussion Map
Table table for a list of percussion tones.
How
to use Percussion Notation
The Percussion Notation feature lets you
map a MIDI note entered on your MIDI keyboard, or a note entered without
MIDI, to a defined notehead and position on a percussion staff. Notes
in a percussion staff can also be remapped to other pitches for playback.
Combined with the Staff Setup dialog box (also accessed from the Staff
Attributes dialog box), you can now easily create the exact percussion
staves you want in your document. You can use Finale’s Maestro Percussion
font that contains characters sized and shaped specifically for use as
percussion noteheads, or you can select another font, such as JazzPerc,
if you prefer.
To load
a percussion library
We’ve provided a library that contains
percussion maps with note definitions set to General MIDI percussion sounds
as well as notes set up for non-MIDI use. You can either use the percussion
maps as they are, or edit them for use with percussion staves in your
document. This library has already been loaded into the Maestro Font Default
file and the templates.
- Choose Load Library from the File Menu.
- Locate and select the percussion library that
you want to open. The percussion notation library included with
Finale is named Percussion Maps.LIB. It is located in the Libraries folder
in your Finale folder.
- Click Open. Finale loads
the library into the current document, then returns you to the music.
The percussion maps contained in the library will appear in the Percussion
Map Selection dialog box. The most recently loaded libraries appear at
the bottom of the list box.
To save
a percussion library
- Choose Save Library from the File Menu.
- Click Percussion Maps.
- Click OK.
- Enter a file name for the percussion library,
then locate and open the folder where you want to save your library.
- Click Save.
Finale saves the all the percussion maps in your document to the percussion
library, then returns you to the music.
To create a percussion staff
- Click the Staff Tool .
- Click to the left of the staff. The
every measure of the staff is selected.
- From the Staff Menu, choose Apply Staff Style.
- Select Percussion (1 line or 5 line) and click
OK. Any notes that appeared in the staff will be remapped. Any
notes that you enter, with or without MIDI, will also use the percussion
map. If more in-depth information about percussion staves, see the instructions
below.
To create a percussion staff with a customized
percussion map
- Click the Staff Tool .
- Double-click a staff. The Staff Attributes
dialog box appears.
- Near the clef display, click Select. Double-click
on one of the percussion staves.
- Choose one of the three pre-defined staves
from the Staff popup menu. Choose from Standard 5-line, 1-line
with Full Barline, 1-line with Short Barline. Or, if you’re setting up
a custom staff, choose Other to display the Staff Setup dialog box. After
you create a custom staff, click OK to return to the Staff Attributes
dialog box. For details about setting up a custom staff, refer to Staff Setup dialog box.
- Under Independent Elements, click Notehead
Font if it’s not already selected. The checkbox becomes selected.
- Click Select (to the right of Notehead Font).
- Choose Maestro Percussion (or JazzPerc) 24
point as the font for percussion noteheads on this staff, then click OK.
Or, choose an alternate font that contains all the notehead characters
that you want to use for percussion.
Tip: If you want to
use the same notehead font for all staves, it’s quicker to set the notehead
font in Document Options-Fonts, rather than to set the notehead font individually
for each staff.
- Choose Percussion from the Notation Style popup menu
if it’s not already selected. (To change a staff back to standard
notation, choose Standard from the Notation Style popup menu.)
- Click Select (to the right of the Notation
Style popup menu).
- Click Create if you want to create a completely
new percussion map containing note definitions for a percussion staff.
Most likely you’ll want to edit an existing map that appears in the list
box. If so, click the percussion map, usually General MIDI Entry and Playback,
that you want to use for the current staff, then click Edit. In either
case, the Percussion Map Designer dialog box appears.
Tip: The Percussion
Map Designer dialog box serves two functions. First, it lets you create
or edit a percussion map which you can use on any staff. Second, it lets
you choose which notes you actually want to define for the current percussion
staff.
- For each percussion sound you wish to notate,
use the list on the left side to select a MIDI “note” used for entry. If you are using a MIDI instrument for
entry, you can use the “Listen” button at the bottom of the window to
select your “MIDI entry note.” Keep in mind that this method will reset
your Playback note to the Entry note, although this can be corrected in
the following instructions. The Note Definition section displays
the settings for the selected note. The notes appear in order by pitch,
from MIDI note 0 through MIDI note 127.
Tip: If you intend
to use MIDI for entering notes, be sure to select the MIDI note number
that contains the percussion sound that you want to use. If you follow
this rule, then you can actually HyperScribe or transcribe your music,
and Finale will automatically map the note to the proper position and
notehead character. If you don’t plan to use MIDI (when you enter notes
with Simple Entry or Speedy Entry without MIDI), Finale simply looks for
a percussion map on the staff position of the note that you enter, and
uses the first percussion note definition it finds if there is more than
one in use for that staff. You can cycle through all note definitions
assigned to that line or space by using the Simple Entry tools or Speedy
Entry commands that alter the pitch of a note.
- Enter a Playback MIDI note number in the Playback
Note text box. This is the MIDI note used to make the playback
sound. The default for this setting is the General MIDI Percussion Map
value; see General
MIDI Percussion Map Table. For non-General MIDI instruments,
see your device’s manual for these settings, or set the playback note
using the “Listen” button.
- Enter a Staff Position, counted in steps from
middle C, for your percussion notehead. The MIDI note you enter
and the notated staff line can be different.
- Click the Select button next to Closed Notehead
or Open Notehead. Finale opens the Symbol selection dialog box
in the Notehead font. For Closed Notehead, select the notehead you want
to appear on quarter notes or smaller notes. For Open Notehead, select
the notehead you want to appear on half, whole or double whole notes.
- Click Highlighted Note in the Notes to Use
section (if it's not already selected) if you want Finale to use this
note definition on the current staff. This checkbox must be selected
if you want the notehead, new placement and playback note to appear and
sound on the staff according to the note definition. If this checkbox
is not selected, Finale will display the note in standard notation.
- Continue selecting and editing notes in the
list box until you've made all the changes that you want. Remember
to select Highlighted Note in the Notes to Use section if you want each
individual note to appear on the current staff.
Tip: Occasionally you may wish to notate more than one percussion
instrument on the same line or space on the staff. This is easy to do
in the Percussion Map Designer dialog box. Simply select different notes
from the list box, change their noteheads, then drag them so they share
the same Staff Position.
- Click Done. Finale returns you to the
Percussion Map Selection dialog box.
- Click Select and OK. Any notes that
appeared in the staff will be remapped if Use Note was selected in the
Percussion Map Designer dialog box. Any notes that you enter, with or
without MIDI, will also use the percussion map selected for the staff.
For percussion MIDI playback, continue with the instructions below.
- From the Window Menu, choose Instrument List.
- For percussion staves, select Channel 10, Program
1. If your playback device is not General MIDI, the channel and
Program may be different; see your device’s manual. For more information,
see also the Instrument List window.
To adjust stem
connections on noteheads
In order for Finale to properly attach
stems to the alternate notehead shapes you use in percussion notation
(such as X noteheads), you must turn on Stem Connections in the Stems
section of the Document Options dialog box (under the Document Menu).
Stem connection settings tell Finale precisely how to attach stems to
the edges of noteheads.
- From the Document Menu, choose Document Options,
and select Stems. Then click the Stem Connections button. The initial
settings in the dialog box are for the Maestro font’s X notehead character.
- Click the notehead that you want to edit. Click
Edit.
- Select a new symbol for the notehead. Click
Set Font to choose a font other than the Default Music Font, then click
OK. For example, choose Tamburo, or any other font that contains
noteheads. Click Select to choose a notehead character from the font you
specified or the Default Music Font, then click Select.
- Enter new H: and V: values for the Upstem and
Downstem values.
- Click Use Stem Connections. The dialog
box is dismissed. Finale will now use these settings when it draws a stem
on any of the noteheads you defined in the Stem Connections dialog box.
Tip: To turn off stem
connections in a document, uncheck Use Stem Connections in the Stems section
of the Document Options dialog box. Refer to Stem Connection Editor dialog box for more
details about setting stem connections.
To enter percussion notes using Simple and Speedy
Entry
When you enter notes onto a percussion
staff, Finale notates them according to the settings in the Percussion
Map Designer dialog box. Remember that only the notes for which you selected
Use Note will be displayed according to the note’s definition in the percussion
map. Other notes will appear in standard notation.
Occasionally you may have more than one
note mapped to the same line or space on the staff. (See “To create a percussion staff” earlier.)
If this is the case, you can use the up or down arrows on the Simple Entry
Palette, or the plus or minus keys for Speedy Entry to cycle through the
different noteheads. To see a chart of common percussion instruments,
and their staff positions, see Notes
Used in Percussion Maps (Chan 10 patch 1)
in the Appendix.
For Simple
Entry:
- Click the Simple Entry Tool .
- Choose Simple Entry Palette from the Window
Menu to display the palette if it doesn’t already appear.
- Double-click the Half Step Up Tool
or Half Step Down Tool on the Simple Entry Palette, then click the note you want
to change. If more than one note was assigned to the same staff
position, and is in use for the current staff (as defined in the Percussion
Map Designer dialog box), Finale displays the next open or closed notehead
for that staff position. Continue to click the note to cycle through all
the noteheads on that position until you reach the notehead you want to
use.
For
Speedy Entry:
- Click the Speedy Entry Tool .
- Click the measure you want to edit.
- Click the note you want to change.
- Click + or - to change the notehead.
- Optional: Press the 9 key. If two percussion
noteheads appear side-by-side, Finale will flip the position of the noteheads.
To
create slashes-with-cues drum notation
In most jazz scores, the drum kit part
is not written out in full. Instead, the part usually contains slash marks
(indicating that the drummer should play time), with important ensemble
figures cued above the staff.
Use the following steps to combine this
slashes-with-cues drum notation with invisible notes used only for playback
purposes, so that the drum part appears correctly in the score and also
plays back correctly. (Note that these instructions assume you intend
to reserve Layer 4 for cue notes.)
- Enter the playback notes. You can enter
these notes manually, or (if you are using one of the GM Drum Kits) using
the Drum
Groove plug-in to automatically generate a drum part. You can use
Layers 1, 2, and 3 for the playback notes - we will use Layer 4 for the
cues.
Note: If you use the
Drum Groove plug-in, be sure to check the instrument list afterwards to
ensure that it has not modified the Channel assignment for your Drum Kit
staff. The Drum Groove plugin also creates a hidden expression - "HP
off" - that disables Human Playback. You may want to delete this
expression. Instead of turning Human Playback off completely, tell Human
Playback to incorporate all User MIDI Data by choosing the appropriate
settings in the MIDI Data pane of the Human
Playback Preferences dialog box.
- Once the playback notes have been entered,
select the Staff Tool, then from the Staff Menu choose Define Staff Styles.
- In the Staff Styles dialog box, click New.
We are going to create a new staff style that displays slashes
in the drum staff but also shows notes in layer 4 that we will use for
cue notes.
- Name the Staff Style so you can identify it
later. "01a. Slash Notation: show notes" or something
similar.
- Click the Select button to the right of Alternate
Notation.
- In the Alternate Notation dialog box, ensure
the following options are selected: Slash Notation, Show Items Attached
to Notes, Show Notes in Other Layers, and Show Items Attached to Notes
in Other Layers.
- Click OK twice to save your new Staff Style.
- Apply this newly created Staff Style to every
measure in your drum part where you want slashes to appear.
- From the Document Menu, choose Document Options
and select layers.
- Click the “Settings For” popup menu
and choose Layer 4. Then configure the remaining options as follows:
- Switch to Layer 4 and enter the cue notes in
the Drum Set staff. Typically, these cue notes appear as regular
noteheads on a single line or space above the staff, and match the rhythms
of important ensemble figures (see the example at the beginning of this
section).
To
import a MIDI file with a standard percussion
track
To create the MIDI file, follow your sequencer’s
instructions. There’s no need to quantize the sequence; however, you’ll
probably find Finale’s quantization powers to be more effective than your
sequencer’s. Note: Finale uses the Maestro Default File as a template
when importing MIDI files. If you don’t see all of your percussion maps,
try loading the percussion map library into the Maestro Default File.
- Choose Open from the File Menu. The
Open dialog box appears. Three file types are listed at the bottom of
the window.
- Click MIDI File. The names of any available
MIDI files appear in the list box.
- Double-click the desired document name.
The Import MIDI File Options dialog box appears, listing various transcription
options. The Track/Channel Mapping to Staves dialog box allows you to
specify some extremely sophisticated track and channel splitting, as well
as clefs, distances between staves, split points and multiple percussion
maps. See Track/Channel
Mapping to Staves dialog box. Finale will choose a clef for
each resultant staff based on the range of notes in the track. (If it
discovers that the notes in a track have a very wide range, it will automatically
notate its contents on two staves. See Import MIDI
File Options dialog boxfor details.)
For most files, the default Tracks become Staves option will work fine.
- In the Create Percussion Staves area, click
on the Select button near Percussion Map. The Percussion Map Selection
dialog box appears. For most percussion staves, you’ll want to choose
the General MIDI Entry and Playback. If you’re using a specific instrument,
you may wish to select the percussion map with your instrument’s name,
such as Triangle.
- Click OK. You return to the Import MIDI
File Options dialog box. In the Create Percussion Staves area, you can
also select a different clef or playback channel for the percussion staves
in the file. These settings will affect all percussion staves; for individual
settings for more than one percussion staff, see Track/Channel Mapping to Staves dialog box.
- Click Quant Settings. The Quantization
Settings dialog box appears.
- Click the icon representing your smallest note
value.
- Choose your quantization type. See Quantization Settings dialog
box for more details.
- Click More Settings. The More Quantization
Settings dialog box appears.
- Select the quantization settings you desire.
You can select options for grace notes and voice 2, as well as retain
key velocities and note durations. See More
Quantization Settings dialog box for details.
- Choose Key and Time Signature options.
Most MIDI files contain key and time signature information already, so
you usually won’t have to change the default selection (Use the File’s).
- If you’ll want to hear the sequence played
back with its original tempo fluctuations and continuous data (controllers
and wheels) data, make sure Tempo Changes and Continuous Data are selected.
These options capture some of the MIDI performance data from your sequence.
- Click OK (or press return).
Finale transcribes the MIDI File into standard notation. If you discover
that your settings weren’t quite right, you can close the new Finale document
and try again—the original MIDI file is unaffected by Finale’s transcription
efforts. Or, for smaller sectional changes, use the Retranscribe function
in the MIDI Tool. For more information about the elements of the Import
MIDI File Options dialog box, see Import MIDI File
Options dialog box and Retranscription.