Percussion 
 Maps
        Finale’s percussion notation offers a great 
 deal of flexibility and control, especially if you take advantage of creating 
 and reusing percussion maps. Finale allows you to use one map for a whole 
 ensemble and turn on only the instruments you need on each staff as necessary.
        Percussion staves within Finale are special 
 in that they automatically ignore key signatures and transpositions. Also, 
 if you enter a note and Finale does not find a match “in use” in that 
 staff, that note will appear on the staff in its usual position as if 
 it were in treble clef.
        If you find that Finale doesn’t appear 
 to use the percussion map that you selected, edit the map in the Percussion 
 Map Designer dialog box, and make sure that Notes to Use is selected for 
 the actual notes that you're entering and would like displayed on a particular 
 staff. (Scroll through the list and click on the note that you want to 
 use, then check the Notes to Use section to make sure that Highlighted 
 Note is selected.)
        If Finale displays your percussion notes 
 with the wrong noteheads and you’re sure the percussion map is set up 
 properly, confirm the Notehead Font settings in the Staff Attributes dialog 
 box. (Make sure that the correct notehead font is in use for the staff, 
 and that the Notehead Font checkbox is selected.)
         
        Important! Finale 
 will not use the note definition (the new notehead and position on the 
 staff) unless Notes to Use is selected for the particular note you’re 
 entering. Review the settings in the Percussion Map Designer for the map 
 selected for the percussion staff. This is the step that is most commonly 
 forgotten when constructing or selecting note definitions for a percussion 
 staff.
        Note Entry
        In standard notation, percussion staves 
 are non-pitched. However, some of Finale’s methods of note entry depend 
 entirely on pitched information. Entering notes with the HyperScribe Tool 
 or the Transcription Mode, importing a MIDI file, and using Simple or 
 Speedy Entry Tool’s MIDI Input all rely on pitched information; Finale 
 can automatically assign pitched MIDI notes to the desired lines and spaces.
        You can also enter notes using the Simple 
 Entry Tool without a MIDI keyboard. This method enters non-pitched notes 
 directly on a percussion staff, automatically assigning the correct notehead 
 from those “in use” in the staff on that position. For a list of common 
 instruments, and their staff positions, see Notes 
 Used in Percussion Maps (Chan 10 patch 1) in the appendix. 
 If more than one notehead shares the same staff position (the ride cymbal 
 and first tom-tom, for example), Finale will pick the first notehead it 
 sees assigned to that position. You can then switch between all available 
 noteheads by “sharping” or “flatting” the note with Simple Entry’s alteration 
 tools (Half Step Up, Half Step Down, Sharp, and Flat). This allows Finale 
 to cycle through all available noteheads.
        Percussion 
 Library
        We include many percussion maps in the 
 library. Their purpose is to get you started and to provide maps for 
 some common approaches to notating percussion staves. Although users notate 
 percussion in many different ways, Finale’s libraries are based on one 
 increasingly accepted standard.
        However, since no single standard exists 
 for percussion notation, you’ll probably want to create your own custom 
 maps or edit Finale’s to match your needs. Once you've created the maps, 
 save them into your own percussion library so that you can load them into 
 any new file you create. Or, load them into the Maestro Font Default file, 
 so the percussion maps are ready for use in new documents. For a list 
 of the Percussion Maps included in the Percussion Library, see Notes Used in Percussion Maps 
 (Chan 10 patch 1) under Finale Libraries in the Appendix.
        The Entry maps provide most of the note 
 definitions for a standard five tom-tom drum kit and other percussion 
 instruments. Each map is configured for use with Maestro Percussion, one 
 of Finale’s notehead fonts. You can also use Tamburo or any other music 
 font for your percussion staff. (Choose the notehead font to use for the 
 staff in the Staff Attributes dialog box.)
        The Bass Clef Entry and Treble Clef Entry 
 percussion maps simply provide a point of reference for entering notes 
 with MIDI. Percussion notation is non-pitched, but some people find it 
 convenient to refer to the lowest of the five lines as “G” or “E”. In 
 this way, you can easily enter pitchless notes by using your MIDI keyboard. 
 Use whichever clef reference makes the most sense to you.
        The Instrument maps include note definitions 
 for the named instrument only. For example, Congas contains note definitions 
 for three conga notes only.
        The scrolling list in the Percussion Mapping 
 dialog box displays the MIDI Entry pitch. The Bass Clef maps use MIDI 
 note 43 (G1) for the lowest of the five lines. The Treble Clef maps use 
 MIDI note 64 (E3) for the lowest line. One additional map for each clef 
 offers playback configured for General MIDI percussion notes.
        The General MIDI Entry & Playback map 
 is based on the percussion tones defined on notes 35 through 81 on Channel 
 10 (listed in the General MIDI specification). Finale already has configured 
 all common drum set MIDI notes, leaving the remaining Latin and other 
 instruments for you to customize. Refer to the General MIDI Percussion Map 
 Table table for a list of percussion tones.
        How 
 to use Percussion Notation
        The Percussion Notation feature lets you 
 map a MIDI note entered on your MIDI keyboard, or a note entered without 
 MIDI, to a defined notehead and position on a percussion staff. Notes 
 in a percussion staff can also be remapped to other pitches for playback. 
 Combined with the Staff Setup dialog box (also accessed from the Staff 
 Attributes dialog box), you can now easily create the exact percussion 
 staves you want in your document. You can use Finale’s Maestro Percussion 
 font that contains characters sized and shaped specifically for use as 
 percussion noteheads, or you can select another font, such as JazzPerc, 
 if you prefer. 
        To load 
 a percussion library
        We’ve provided a library that contains 
 percussion maps with note definitions set to General MIDI percussion sounds 
 as well as notes set up for non-MIDI use. You can either use the percussion 
 maps as they are, or edit them for use with percussion staves in your 
 document. This library has already been loaded into the Maestro Font Default 
 file and the templates.
        
            - Choose Load Library from the File Menu.
            
 
            - Locate and select the percussion library that 
 you want to open. The percussion notation library included with 
 Finale is named Percussion Maps.LIB. It is located in the Libraries folder 
 in your Finale folder.
 
            - Click Open. Finale loads 
 the library into the current document, then returns you to the music. 
 The percussion maps contained in the library will appear in the Percussion 
 Map Selection dialog box. The most recently loaded libraries appear at 
 the bottom of the list box.
 
        
        To save 
 a percussion library
        
            - Choose Save Library from the File Menu.
            
 
            - Click Percussion Maps.
            
 
            - Click OK.
            
 
            - Enter a file name for the percussion library, 
 then locate and open the folder where you want to save your library.
            
 
            - Click Save. 
 Finale saves the all the percussion maps in your document to the percussion 
 library, then returns you to the music.
 
        
        To create a percussion staff
        
            - Click the Staff Tool  
.
             
            - Click to the left of the staff. The 
 every measure of the staff is selected.
 
            - From the Staff Menu, choose Apply Staff Style.
 
            - Select Percussion (1 line or 5 line) and click 
 OK. Any notes that appeared in the staff will be remapped. Any 
 notes that you enter, with or without MIDI, will also use the percussion 
 map. If more in-depth information about percussion staves, see the instructions 
 below.
 
        
        To create a percussion staff with a customized 
 percussion map 
        
            - Click the Staff Tool  
. 
            - Double-click a staff. The Staff Attributes 
 dialog box appears.  
 
            - Near the clef display, click Select. Double-click 
 on one of the percussion staves.      
 
            - Choose one of the three pre-defined staves 
 from the Staff popup menu. Choose from Standard 5-line, 1-line 
 with Full Barline, 1-line with Short Barline. Or, if you’re setting up 
 a custom staff, choose Other to display the Staff Setup dialog box. After 
 you create a custom staff, click OK to return to the Staff Attributes 
 dialog box. For details about setting up a custom staff, refer to Staff Setup dialog box.
 
            - Under Independent Elements, click Notehead 
 Font if it’s not already selected. The checkbox becomes selected.
 
            - Click Select (to the right of Notehead Font).
            
 
            - Choose Maestro Percussion (or JazzPerc) 24 
 point as the font for percussion noteheads on this staff, then click OK. 
 Or, choose an alternate font that contains all the notehead characters 
 that you want to use for percussion.
 
        
        Tip: If you want to 
 use the same notehead font for all staves, it’s quicker to set the notehead 
 font in Document Options-Fonts, rather than to set the notehead font individually 
 for each staff.
        
            - Choose Percussion from the Notation Style popup menu 
 if it’s not already selected. (To change a staff back to standard 
 notation, choose Standard from the Notation Style popup menu.)
 
            - Click Select (to the right of the Notation 
 Style popup menu).
            
 
            - Click Create if you want to create a completely 
 new percussion map containing note definitions for a percussion staff. 
 Most likely you’ll want to edit an existing map that appears in the list 
 box. If so, click the percussion map, usually General MIDI Entry and Playback, 
 that you want to use for the current staff, then click Edit. In either 
 case, the Percussion Map Designer dialog box appears.
 
        
        Tip: The Percussion 
 Map Designer dialog box serves two functions. First, it lets you create 
 or edit a percussion map which you can use on any staff. Second, it lets 
 you choose which notes you actually want to define for the current percussion 
 staff.
        
            - For each percussion sound you wish to notate, 
 use the list on the left side to select a MIDI “note” used for entry. If you are using a MIDI instrument for 
 entry, you can use the “Listen” button at the bottom of the window to 
 select your “MIDI entry note.” Keep in mind that this method will reset 
 your Playback note to the Entry note, although this can be corrected in 
 the following instructions. The Note Definition section displays 
 the settings for the selected note. The notes appear in order by pitch, 
 from MIDI note 0 through MIDI note 127.
 
        
        Tip: If you intend 
 to use MIDI for entering notes, be sure to select the MIDI note number 
 that contains the percussion sound that you want to use. If you follow 
 this rule, then you can actually HyperScribe or transcribe your music, 
 and Finale will automatically map the note to the proper position and 
 notehead character. If you don’t plan to use MIDI (when you enter notes 
 with Simple Entry or Speedy Entry without MIDI), Finale simply looks for 
 a percussion map on the staff position of the note that you enter, and 
 uses the first percussion note definition it finds if there is more than 
 one in use for that staff. You can cycle through all note definitions 
 assigned to that line or space by using the Simple Entry tools or Speedy 
 Entry commands that alter the pitch of a note.
        
            - Enter a Playback MIDI note number in the Playback 
 Note text box. This is the MIDI note used to make the playback 
 sound. The default for this setting is the General MIDI Percussion Map 
 value; see General 
 MIDI Percussion Map Table. For non-General MIDI instruments, 
 see your device’s manual for these settings, or set the playback note 
 using the “Listen” button.
 
            - Enter a Staff Position, counted in steps from 
 middle C, for your percussion notehead. The MIDI note you enter 
 and the notated staff line can be different.
 
            - Click the Select button next to Closed Notehead 
 or Open Notehead. Finale opens the Symbol selection dialog box 
 in the Notehead font. For Closed Notehead, select the notehead you want 
 to appear on quarter notes or smaller notes. For Open Notehead, select 
 the notehead you want to appear on half, whole or double whole notes.
 
            - Click Highlighted Note in the Notes to Use 
 section (if it's not already selected) if you want Finale to use this 
 note definition on the current staff. This checkbox must be selected 
 if you want the notehead, new placement and playback note to appear and 
 sound on the staff according to the note definition. If this checkbox 
 is not selected, Finale will display the note in standard notation.
 
            - Continue selecting and editing notes in the 
 list box until you've made all the changes that you want. Remember 
 to select Highlighted Note in the Notes to Use section if you want each 
 individual note to appear on the current staff.
 
        
        Tip: Occasionally you may wish to notate more than one percussion 
 instrument on the same line or space on the staff. This is easy to do 
 in the Percussion Map Designer dialog box. Simply select different notes 
 from the list box, change their noteheads, then drag them so they share 
 the same Staff Position.
        
            - Click Done. Finale returns you to the 
 Percussion Map Selection dialog box.
 
            - Click Select and OK. Any notes that 
 appeared in the staff will be remapped if Use Note was selected in the 
 Percussion Map Designer dialog box. Any notes that you enter, with or 
 without MIDI, will also use the percussion map selected for the staff. 
 For percussion MIDI playback, continue with the instructions below.
 
            - From the Window Menu, choose Instrument List. 
  
 
            - For percussion staves, select Channel 10, Program 
 1. If your playback device is not General MIDI, the channel and 
 Program may be different; see your device’s manual. For more information, 
 see also the Instrument List window.
 
        
        To adjust stem 
 connections on noteheads
        In order for Finale to properly attach 
 stems to the alternate notehead shapes you use in percussion notation 
 (such as X noteheads), you must turn on Stem Connections in the Stems 
 section of the Document Options dialog box (under the Document Menu). 
 Stem connection settings tell Finale precisely how to attach stems to 
 the edges of noteheads. 
        
            - From the Document Menu, choose Document Options, 
 and select Stems. Then click the Stem Connections button. The initial 
 settings in the dialog box are for the Maestro font’s X notehead character.
 
            - Click the notehead that you want to edit. Click 
 Edit. 
 
            - Select a new symbol for the notehead. Click 
 Set Font to choose a font other than the Default Music Font, then click 
 OK. For example, choose Tamburo, or any other font that contains 
 noteheads. Click Select to choose a notehead character from the font you 
 specified or the Default Music Font, then click Select.
 
            - Enter new H: and V: values for the Upstem and 
 Downstem values.
            
 
            - Click Use Stem Connections. The dialog 
 box is dismissed. Finale will now use these settings when it draws a stem 
 on any of the noteheads you defined in the Stem Connections dialog box.
 
        
        Tip: To turn off stem 
 connections in a document, uncheck Use Stem Connections in the Stems section 
 of the Document Options dialog box. Refer to Stem Connection Editor dialog box for more 
 details about setting stem connections.
        To enter percussion notes using Simple and Speedy 
 Entry
        When you enter notes onto a percussion 
 staff, Finale notates them according to the settings in the Percussion 
 Map Designer dialog box. Remember that only the notes for which you selected 
 Use Note will be displayed according to the note’s definition in the percussion 
 map. Other notes will appear in standard notation.
        Occasionally you may have more than one 
 note mapped to the same line or space on the staff. (See “To create a percussion staff” earlier.) 
 If this is the case, you can use the up or down arrows on the Simple Entry 
 Palette, or the plus or minus keys for Speedy Entry to cycle through the 
 different noteheads. To see a chart of common percussion instruments, 
 and their staff positions, see Notes 
 Used in Percussion Maps (Chan 10 patch 1) 
 in the Appendix.
        For Simple 
 Entry:
        
            - Click the Simple Entry Tool 
.
             
            - Choose Simple Entry Palette from the Window 
 Menu to display the palette if it doesn’t already appear.
            
 
            - Double-click the Half Step Up Tool  
                
 or Half Step Down Tool  
 on the Simple Entry Palette, then click the note you want 
 to change. If more than one note was assigned to the same staff 
 position, and is in use for the current staff (as defined in the Percussion 
 Map Designer dialog box), Finale displays the next open or closed notehead 
 for that staff position. Continue to click the note to cycle through all 
 the noteheads on that position until you reach the notehead you want to 
 use. 
        
        For 
 Speedy Entry:
        
            - Click the Speedy Entry Tool  
.
             
            - Click the measure you want to edit.
            
 
            - Click the note you want to change.
            
 
            - Click + or - to change the notehead.
            
 
            - Optional: Press the 9 key. If two percussion 
 noteheads appear side-by-side, Finale will flip the position of the noteheads.
 
        
        To 
 create slashes-with-cues drum notation 
        In most jazz scores, the drum kit part 
 is not written out in full. Instead, the part usually contains slash marks 
 (indicating that the drummer should play time), with important ensemble 
 figures cued above the staff. 
        
            
        
        Use the following steps to combine this 
 slashes-with-cues drum notation with invisible notes used only for playback 
 purposes, so that the drum part appears correctly in the score and also 
 plays back correctly. (Note that these instructions assume you intend 
 to reserve Layer 4 for cue notes.)
        
            - Enter the playback notes. You can enter 
 these notes manually, or (if you are using one of the GM Drum Kits) using 
 the Drum 
 Groove plug-in to automatically generate a drum part. You can use 
 Layers 1, 2, and 3 for the playback notes - we will use Layer 4 for the 
 cues.
 
        
        Note: If you use the 
 Drum Groove plug-in, be sure to check the instrument list afterwards to 
 ensure that it has not modified the Channel assignment for your Drum Kit 
 staff. The Drum Groove plugin also creates a hidden expression - "HP 
 off" - that disables Human Playback. You may want to delete this 
 expression. Instead of turning Human Playback off completely, tell Human 
 Playback to incorporate all User MIDI Data by choosing the appropriate 
 settings in the MIDI Data pane of the Human 
 Playback Preferences dialog box. 
        
            - Once the playback notes have been entered, 
 select the Staff Tool, then from the Staff Menu choose Define Staff Styles.
            
 
            - In the Staff Styles dialog box, click New. 
 We are going to create a new staff style that displays slashes 
 in the drum staff but also shows notes in layer 4 that we will use for 
 cue notes.
 
            - Name the Staff Style so you can identify it 
 later. "01a. Slash Notation: show notes" or something 
 similar.
 
            - Click the Select button to the right of Alternate 
 Notation.
            
 
            - In the Alternate Notation dialog box, ensure 
 the following options are selected: Slash Notation, Show Items Attached 
 to Notes, Show Notes in Other Layers, and Show Items Attached to Notes 
 in Other Layers.
            
 
            - Click OK twice to save your new Staff Style.
            
 
            - Apply this newly created Staff Style to every 
 measure in your drum part where you want slashes to appear.
            
 
            - From the Document Menu, choose Document Options 
 and select layers.
            
 
            - Click the “Settings For” popup menu 
 and choose Layer 4. Then configure the remaining options as follows:
            
 
        
        
            
        
        
            - Switch to Layer 4 and enter the cue notes in 
 the Drum Set staff. Typically, these cue notes appear as regular 
 noteheads on a single line or space above the staff, and match the rhythms 
 of important ensemble figures (see the example at the beginning of this 
 section). 
 
        
        To 
 import a MIDI file with a standard percussion 
 track
        To create the MIDI file, follow your sequencer’s 
 instructions. There’s no need to quantize the sequence; however, you’ll 
 probably find Finale’s quantization powers to be more effective than your 
 sequencer’s. Note: Finale uses the Maestro Default File as a template 
 when importing MIDI files. If you don’t see all of your percussion maps, 
 try loading the percussion map library into the Maestro Default File.
        
            - Choose Open from the File Menu. The 
 Open dialog box appears. Three file types are listed at the bottom of 
 the window.
 
            - Click MIDI File. The names of any available 
 MIDI files appear in the list box.
 
            - Double-click the desired document name. 
 The Import MIDI File Options dialog box appears, listing various transcription 
 options. The Track/Channel Mapping to Staves dialog box allows you to 
 specify some extremely sophisticated track and channel splitting, as well 
 as clefs, distances between staves, split points and multiple percussion 
 maps. See Track/Channel 
 Mapping to Staves dialog box. Finale will choose a clef for 
 each resultant staff based on the range of notes in the track. (If it 
 discovers that the notes in a track have a very wide range, it will automatically 
 notate its contents on two staves. See Import MIDI 
 File Options dialog boxfor details.) 
 For most files, the default Tracks become Staves option will work fine.
 
            - In the Create Percussion Staves area, click 
 on the Select button near Percussion Map. The Percussion Map Selection 
 dialog box appears. For most percussion staves, you’ll want to choose 
 the General MIDI Entry and Playback. If you’re using a specific instrument, 
 you may wish to select the percussion map with your instrument’s name, 
 such as Triangle. 
 
            - Click OK. You return to the Import MIDI 
 File Options dialog box. In the Create Percussion Staves area, you can 
 also select a different clef or playback channel for the percussion staves 
 in the file. These settings will affect all percussion staves; for individual 
 settings for more than one percussion staff, see Track/Channel Mapping to Staves dialog box.
 
            - Click Quant Settings. The Quantization 
 Settings dialog box appears.
 
            - Click the icon representing your smallest note 
 value.
            
 
            - Choose your quantization type. See Quantization Settings dialog 
 box for more details.
 
            - Click More Settings. The More Quantization 
 Settings dialog box appears.
 
            - Select the quantization settings you desire. 
 You can select options for grace notes and voice 2, as well as retain 
 key velocities and note durations. See More 
 Quantization Settings dialog box for details.
 
            - Choose Key and Time Signature options. 
 Most MIDI files contain key and time signature information already, so 
 you usually won’t have to change the default selection (Use the File’s).
 
            - If you’ll want to hear the sequence played 
 back with its original tempo fluctuations and continuous data (controllers 
 and wheels) data, make sure Tempo Changes and Continuous Data are selected. 
 These options capture some of the MIDI performance data from your sequence.  
 
            - Click OK (or press return). 
 Finale transcribes the MIDI File into standard notation. If you discover 
 that your settings weren’t quite right, you can close the new Finale document 
 and try again—the original MIDI file is unaffected by Finale’s transcription 
 efforts. Or, for smaller sectional changes, use the Retranscribe function 
 in the MIDI Tool. For more information about the elements of the Import 
 MIDI File Options dialog box, see Import MIDI File 
 Options dialog box and Retranscription.