How to get there
Click the Staff Tool . Double-click a staff handle. Select Percussion from
the Notation Style popup list if it’s not already selected.
Click Select. Click Edit or Create in the Percussion Map Selection dialog
box.
What it does
Use the Percussion Map Designer dialog
box to create or edit a map for percussion notation. Each note definition
you create or edit for a percussion instrument (such as a hi-hat, bass
drum, snare drum, and so on) has a particular notehead shape and occupies
a specific space or line on the staff. You can also specify a MIDI note
for playback that is different than the MIDI note entered in the score.
If you’ve specified that Finale should use the note definition (Notes
to Use is selected), Finale automatically applies these settings whenever
that note is entered on the staff. For example, you might follow the common
convention of notating hi-hat cymbals with X noteheads that always appear
above the top line of a staff. When a note definition is in use for a
note that you enter using Speedy Entry with MIDI, HyperScribe and Transcription
Mode, or Import MIDI File, Finale knows to display it as an open or closed
(depending on the note’s duration) X notehead above the top line of the
staff, without any further action on your part.
If you enter notes without MIDI, Finale
looks in the percussion map assigned to the staff for note definitions
on that line or space on the staff. If you enter notes with MIDI, Finale
looks at the MIDI note entered (MIDI Pitch), and uses that note definition.
Whenever a staff is played back, Finale automatically refers to the MIDI
Playback note to play the correct percussion sound.
To make it easy for you to set up a percussion
staff, we’ve provided a Finale library that includes some percussion maps
based on General MIDI, or on standard notation practice. You can use the
maps as they are, or customize them for your percussion staves.
- Map.
Enter a name for the percussion map. You can use this map for any staff
in your score, and select which notes you want to use in each particular
staff.
- MIDI
Pitch • Playback • Noteheads • Name. This list box displays all
your note definitions for the current percussion map. The list always
contains 128 items, numbered 0–127, which correspond to MIDI note numbers.
These are actual MIDI notes that are used during MIDI entry. For example,
the MIDI note numbers on a full 88-key keyboard range between 21 and 108.
In Finale, MIDI note number 60 is equivalent to C4, which is middle C.
To set up a note definition, click the item that you want to change. For
example, if the percussion sound you want to change is on MIDI note 35,
scroll to 35 in the list and select it, then make your changes in the
Note Definition text boxes by entering values in the text boxes or by
dragging the handle in the Notehead display area. Each item in the list
box shows the current settings for each note.
Note: Finale updates
the selected list box item to reflect your changes.
- Note
Definition: Name. Enter a name for the percussion instrument (snare
drum, bass drum, cymbal, and so on) that the note represents. Finale doesn’t
use this name in the score—it’s simply there for your reference.
- Note
Definition: Playback Note • Listen. This text box defaults to the
same MIDI note number as the item you are editing in the list box. Change
the Playback note if you want to use a different percussion sound during
playback once you’ve already set up the note definition. Enter a new number
to specify a different MIDI note, or click the Listen button and play
the desired note on your MIDI instrument. During playback, Finale plays
the sound corresponding to the MIDI note number that you entered rather
than the actual pitch you entered.
- Note
Definition: Staff Position. This text box shows the line or space
on the staff on which the notehead is placed, measured (in lines and spaces)
from the first ledger line below the staff. Positive values place the
notehead above the ledger line, and negative values place it below. Enter
a new value or drag the handle in the notehead display area to change
the note’s position.
- Note
Definition: Closed Notehead • Select; Open Notehead • Select. Enter
the character that you want to use for the note in the list box. Or, click
Select to display the Symbol Selection dialog
box, which shows all the characters in the notehead font in a graphical
palette. Finale supports open and closed noteheads on each staff line.
The type of notehead used depends on the duration of the note. Closed
noteheads are used for quarter notes or smaller, and open noteheads for
half or whole notes. By default, the closed and open noteheads for each
entry in the list box use the standard quarter and half noteheads. The
list box changes to reflect your selections.
- Note
Definition: Notehead Display Area. Drag the handle up or down to
raise or lower the noteheads. Open and closed noteheads are placed on
the same line or space. Finale updates the Staff Position value as you
drag, increasing it as you drag the handle up, and decreasing it as you
drag the handle down. The list box item is updated to reflect your changes.
- Notes
to Use: Highlighted Note. If a checkmark appears to the left of
an item in the list, the settings are turned "on" for the note,
so the note definition will be used for the current staff. If no asterisk
shows, the settings are turned "off" and Finale will use standard
notation for any note on the current staff. Click this checkbox to select
it if you want Finale to use the note definition for the note selected
in the list box. If the checkbox is selected, click to deselect it and
Finale will ignore the note definition for the note and display the note
in standard notation.
- Notes
to Use: Highlighted Note. If an asterisk appears to the left of
an item in the list, the settings are turned "on" for the note,
so the note definition will be used for the current staff. If no asterisk
shows, the settings are turned "off" and Finale will use standard
notation for any note on the current staff. Click this checkbox to select
it if you want Finale to use the note definition for the note selected
in the list box. If the checkbox is selected, click to deselect it and
Finale will ignore the note definition for the note and display the note
in standard notation.
- Notes
to Use: All Notes • All Named Notes • None (Clear). Use these buttons
to change the Notes in Use. Click All Notes to select all of the notes
for use in the map. This may lead to numerous overlaps and should be used
with caution. Click All Named Notes to select notes if they have a name
defined for them. Click None to remove the selection for use for all of
the notes in the map.
- Go
to Note: Listen. Instead of scrolling to the note that you want
to edit in the list box, click the Listen button and play the desired
note on your MIDI instrument. Finale selects the corresponding item in
the list box.
- View
Only Named Notes. Check this box to display in the list box only
notes that have a defined name. Uncheck this box to display all notes
in the list box.
- Done.
Click this button when you’ve finished creating or editing the percussion
map. You return to the Percussion Map Selection dialog box.
Use Note
If an asterisk (*)
appears to the left of the number in the MIDI Pitch column, the settings
are turned "on" for the note, so the note definition will be
used for the current staff. If no asterisk shows, the settings are turned
"off" and Finale will use standard notation for any note on
the current staff. Think of it like a light switch. If it’s "on"
then you can see the room and use it; if it’s "off" then the
room is dark and can’t use it.
Think of the Percussion Map as characteristics
of a car. The MIDI Pitch is like the car frame. It’s the foundation and
thus what Finale looks at. The MIDI Pitch is the note you play in to be
mapped and what all other parts are attached to. The Playback is like
the engine. It’s the sound generated by Finale. If you want a note to
have a unique sound, edit the Playback. Make it sound like a SAAB two
stroker, a VW Beetle or a Chevy V-8. The Notehead is like the body style.
It’s what the note looks like and what the drummer/driver sees. You can
make the Note look like an AMC Gremlin, a BMW Isetta or a Nash Rambler.
The Name is like the model name, what you/the car maker calls it.
Tip: All templates
that incorporate a percussion staff have the percussion map already defined
for General MIDI notes.
See Also:
Percussion
Percussion
Map Selection
Staff Attributes
Staff Tool