Percussion Map Designer

 

image\Percussion_Map_Designer.gif

How to get there

Click the Staff Tool  image\Staff_Tool.gif. Double-click a staff handle. Select Percussion from the Notation Style popup list if it’s not already selected. Click Select. Click Edit or Create in the Percussion Map Selection dialog box.

What it does

Use the Percussion Map Designer dialog box to create or edit a map for percussion notation. Each note definition you create or edit for a percussion instrument (such as a hi-hat, bass drum, snare drum, and so on) has a particular notehead shape and occupies a specific space or line on the staff. You can also specify a MIDI note for playback that is different than the MIDI note entered in the score. If you’ve specified that Finale should use the note definition (Notes to Use is selected), Finale automatically applies these settings whenever that note is entered on the staff. For example, you might follow the common convention of notating hi-hat cymbals with X noteheads that always appear above the top line of a staff. When a note definition is in use for a note that you enter using Speedy Entry with MIDI, HyperScribe and Transcription Mode, or Import MIDI File, Finale knows to display it as an open or closed (depending on the note’s duration) X notehead above the top line of the staff, without any further action on your part.

If you enter notes without MIDI, Finale looks in the percussion map assigned to the staff for note definitions on that line or space on the staff. If you enter notes with MIDI, Finale looks at the MIDI note entered (MIDI Pitch), and uses that note definition. Whenever a staff is played back, Finale automatically refers to the MIDI Playback note to play the correct percussion sound.

To make it easy for you to set up a percussion staff, we’ve provided a Finale library that includes some percussion maps based on General MIDI, or on standard notation practice. You can use the maps as they are, or customize them for your percussion staves.

Note: Finale updates the selected list box item to reflect your changes.

Use Note

If an asterisk (*) appears to the left of the number in the MIDI Pitch column, the settings are turned "on" for the note, so the note definition will be used for the current staff. If no asterisk shows, the settings are turned "off" and Finale will use standard notation for any note on the current staff. Think of it like a light switch. If it’s "on" then you can see the room and use it; if it’s "off" then the room is dark and can’t use it.

 

Think of the Percussion Map as characteristics of a car. The MIDI Pitch is like the car frame. It’s the foundation and thus what Finale looks at. The MIDI Pitch is the note you play in to be mapped and what all other parts are attached to. The Playback is like the engine. It’s the sound generated by Finale. If you want a note to have a unique sound, edit the Playback. Make it sound like a SAAB two stroker, a VW Beetle or a Chevy V-8. The Notehead is like the body style. It’s what the note looks like and what the drummer/driver sees. You can make the Note look like an AMC Gremlin, a BMW Isetta or a Nash Rambler. The Name is like the model name, what you/the car maker calls it.

 

Tip: All templates that incorporate a percussion staff have the percussion map already defined for General MIDI notes.

 

See Also:

Percussion

Percussion Map Selection

Staff Attributes

Staff Tool

 

image\btn_Table_of_Contents64.gif