Storytelling is the conveying of events in words, images and sounds often by improvisation or embellishment. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation and in order to instill moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The earliest forms of storytelling were thought to have been primarily oral combined with gestures and expressions. In addition to being part of religious ritual, rudimentary drawings scratched onto the walls of caves may be forms of early storytelling for many of the ancient cultures.

The Australian Aborginal people painted symbols from stories on cave walls as a means of helping the storyteller remember the story. The story was then told using a combination of oral narrative, music, rock art and dance.

Ephemeral media such as sand, leaves and the carved trunks of living trees have also been used to record stories in pictures or with writing. With the advent of writing, the use of actual digit symbols to represent language, and the use of stable, portable media stories were recorded, transcribed and shared over wide regions of the world. Stories have been carved, scratched, painted, printed or inked onto wood or bamboo, ivory and other bones, pottery, clay tablets, stone, palm-leaf books, skins (parchment), bark cloth, paper, silk, canvas and other textiles, recorded on film and stored electronically in digital form. Complex forms of tattooing may also represent stories, with information about genealogy, affiliation and social status. Traditionally, oral stories were committed to memory and then passed from generation to generation. However, in the most recent past, written and televised media has largely surpassed this method communicating local, family and cultural histories.

THE SEVEN BASIC PLOT LINES

Here is a list of the seven basic plots with brief descriptions and examples of each. Almost every story ever written has derived from one the seven basic plot archetypes and used in combination with Aristotle's Six Dramatic Elements they serve as a solid foundation to story writing. All of these stories are present in the Holy Bible. Let's take a look at what they are, then connect them to Biblical stories.

The Quest story model revolves around a central protagonist striving to meet an all important and often far off goal. The hero cannot rest until this task has been completed. Along this journey the hero will be met with obstacles and forces trying to stop him from achieving his goal. Examples of the this story model are Harry Potter, The Lord of the Rings, Apocalypse Now, Raiders of the Lost Ark.

Much like the Quest, the Voyage and Return story type is based around a journey. In this plot type the hero is transported to another world and then back again. On this journey the protagonist learns things that give him a deeper understanding of himself and the world around him. Examples of Voyage and Return stories are Alice in Wonderland, Gulliver's Travels, Back to the Future, the Wizard of Oz.

In the rebirth story type the protagonist is often cast under some dark spell either instigated by himself or an outside force. The heroes liberation can only be achieved through the actions of other good forces. In these story types the redemptive power of love can be a liberating force. What is striking about the Rebirth story type is that the protagonist's imprisonment is derived from something from within his own psyche. Examples of the Rebirth story type are A Christmas Carol, Beauty and the Beast.

Defining the Comedy story archetype is problematic as in modern times the term has come to mean simply anything that is funny. Therefore stories constructed from the other basic plot types have been mistakenly termed comedies. Aristotle described comedy as showing people to be worse than they are and tragedy as showing people to be greater than they are. In the classic definition of Comedy plots the characters are thrown into a state of confusion, darkness and bewilderment where resolution can only come when these constricting factors have been played out to their extremes. Comedy examples are All's Well That Ends Well, When Harry Met Sally, Some Like It Hot.

In Aristotelian tragedy the central character is an individual (usually of great status) who goes through a series of actions and decisions that unwittingly brings about their own downfall. This downfall is supposed to provoke feelings of pity and fear in the audience and end in a catharsis or what is sometimes called a "purging" of emotion. Examples of Tragedy are Hamlet. Carlito's Way, Macbeth, Oedipus the King.

In Overcoming the Monster stories the hero/heroes must overcome a dark evil creature/person/entity that has exerted an evil destructive force over a place, persons or people. Examples of this plot are The Silence of the Lambs, Dracula, Jaws, Hansel and Gretel.

In Rags to Riches plots the central character is seemingly plucked from nothing to greatness where he/she is very often rich and of immense status. In this story type the hero very often gets quick success, which is swiftly taken away from him/her. In order for him/her to return to this "rich" state the protagonist must very often defeat a foe of some kind. Examples of this story type are Aladdin, Cinderella, Great Expectations.