No One Trains Alone
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descYou are provided a student film. You are asked to:
Your DAW needs to be able to do these things--
You should budget your time to locate these features within your DAW as part of this project. Important Note Regarding the Credits for this Project s1•On your desktop, create a new folder named No One Trains Project. •Using the links above, download both the film and audio files into your project folder. •In your DAW of choice, create a new scoring project. •In your DAW scoring project, import and sync the film NoOneTrainsAlone. Notice that your film has a SMPTE code window burn. Extra credit: can you tell whether the time code window represent drop- or non-drop code? •Play your movie and determine the "window burn" frame number of the first frame of picture. •In your DAW, set your sequence start time to the frame number of the first frame of picture. Sequence Start Time & Offset This involves setting an offset on your video. You may find a time code calculator handy. Drop a marker at the first frame of picture named START. Maker sure to lock the marker (see below). •Navigate to the last frame of picture and drop a "locked" marker named END. These markers will define the duration parameters of your final audio file. s2•Go through your film and make a list of places where sound effects would be appropriate. Include a splash in your list at the spot where the diver enters the water in the pool. •Now locate to the precise spot where the first sound effect should occur and drop a marker. Name it after the effect name. You can use frame by frame advance to find precise locations of events. •Continue through the film and set markers for each sound effect on your spotting list. About "Locking" •To start, add a mono audio track to your sequence. •Repeat to add a second mono audio track. •In like manner, add two stereo audio tracks to your sequence. We usually create at least two tracks of each type (mono, stereo) for sound effects. This allow us to place adjoining sound effects even if they overlap. •Rename the new tracks SFX1, SFX2, SFX3, and SFX4. •Make sure to lock the new tracks to SMPTE code. s3•In your DAW, import the audio we provided: rock_splash.mp3. •Place the sound effect near the Splash marker. •Checking your movie, slide your effect into a location that makes it sync up with the events in your picture. There are a couple of ways to "paste" a sound effect precisely to a marker location. However, the beginning of the audio file may begin somewhat before the sound actually occurs. You nearly always need to move it around and check visually. After your effect is located properly, you might copy it and paste it multiple times into either of the two Mono audio tracks. You could then edit, stretch, reverse, or otherwise manipulate the soundbites to fit the scene. •Now find and import sound effects that correspond to your sound effects spotting list. Often, one can find free sound effects online using a search. You might also go to the link to free sound effects at the top of the page to get started. It's a good idea to keep your effects organized on your hard drive in some manner. At this point, just keep them in the same folder location. •Place the effects in the proper spot in your film using the markers as reference. s4•Read through the Scoring Description at the top of the page and make some general determination as to the musical direction the film might take. •Go through your film and find 3-4 spots that might be significant musically. Set locked markers at each spot, and give each an evocative name. •Include a marker at the exact from where the No One Trains Alone title jumps on at the end of the show. •Using your DAW's tempo control, create a tempo map that corresponds to the scoring markers. This is subjective and not everyone works this way. However, one nearly always needs to move tempos around to accommodate various scoring challenges. There's a chicken-and-egg as to which comes first, the music or the tempo track. You could use the click track to localize the tempo. If your eventual music track will involve drums or other rhythmic elements, you might put in a rough percussive track to make clear the effect of tempo changes. If you decide to have a section in the middle of the film where no music is playing, you can set a tempo in that section to "sync up" the second section of music. Effectively you are creating two music cues within one sequence. s5•Create some MIDI tracks and assign their output to the some set of virtual instruments. •Choose some appropriate patches/sounds for your new tracks. •Experiment with some musical ideas. •Work back and forth with your conductor track to create tempos that will accommodate your hit points. •Then, using just a few MIDI tracks, sketch some musical ideas into your sequence. •For this project, you need to create a hard hit on a musical downbeat (the first beat of a measure) on the No One Trains Alone title card. Bear in mind that you can also manipulate the meter of your sequence along with the tempo. So, for example, you could add a bar of 5/4 or 3/4 somewhere internally to allow the title card hit to occur on a downbeat. •Once you have sketched your music into your sequence in a way that fits the film, flesh out your music with additional MIDI or audio tracks. •Using your DAW's mixer, create a mix that balances sound effects and music in an appropriate way. •Create a stereo mix of your track and create a video file of the spot itself. •Add closing credits and create a finished video file of your project. The credits do not need audio, see note at start of tutorial. •Post your finished video file to your vimeo account, and paste the vimeo link to the screening spread sheet, then use a D2L discussion to review a colleague's work. |
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Copyright © 2020 by Jon Newton
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