MIDI, or Musical Instrument Digital Interface,
is the computer language that computers and MIDI instruments use to speak
to each other. If you need help setting up your MIDI system, consult
Dozens of Finale features make use of MIDI. If you’re interested in affecting MIDI playback through the use of graphic expression marks, see Expressions (or see the entry for the individual marking). If you want to edit a specific MIDI data type, see the entries Key velocity; Start and Stop Times; Patches; Continuous data; and Pitch wheel.
If you’re interested in step-time MIDI input, see Speedy Entry or Simple Entry.For information on recording and transcribing real-time MIDI performances, see Recording with HyperScribe and Transcribing a sequence.
To create or transcribe a standard MIDI file for exchanging with sequencer programs, see To export a MIDI file.
To assign the staves in a piece to MIDI playback channels, see MIDI Terminology –MIDI channels. For information on sending patch changes, see Patches. To synchronize Finale’s MIDI input or output to that of an external sequencer or another computer, see MIDI Sync.
You have a wide range of MIDI driver choices and can send and receive MIDI on more than one instrument per port. Furthermore, supports up to 64 channels.
Finale supports CoreMIDI and gives you access to 64 Finale MIDI channels. Finale makes these channels available in four different sets, numbered 1-16, 17-32, 33-48, and 49-64.
Typically, one device is assigned to each set of channels, although you can assign more than one device to a bank of 16 channels which would allow you to send or recieve information simultaneously on both devices for a single set of channels. By assigning more than one device to banks of channels, Finale offers you the advantage of “doubling up” MIDI devices during playback, particularly useful for comparing sound modules or creating layers of sounds.
To copy or erase captured (or edited) MIDI data
Once you’ve either captured MIDI data or edited MIDI data in the score (using the MIDI Tool), you can either copy this MIDI data to other parts of the score or erase it completely from a selected region. For example, if you’re creating a piano piece in which the sustain pedal should be pressed at the beginning of each measure and released at the end, you only have to create this pattern of MIDI controller data once using the MIDI Tool. Thereafter, you can simply copy the “pedaling” data from that one measure to any other measures in the score.
When you “erase” MIDI data, you’re erasing variations from the default value of the particular MIDI data you’re editing. For example, if you erase Key Velocity data from a region, you’re effectively restoring the default velocity value (such as 64) to every note in the region. (You set this default velocity value in the Base Key Velocity box [choose Playback Controls from the Windows Menu, click the expand arrow].) Similarly, if you erase Note Duration (Start/Stop Time) data from a region, you’re erasing the difference between the notated attacks and releases of the notes and the actual attack and release points (as recorded in HyperScribe or edited with the MIDI Tool). In short, you’re restoring the playback of the selected region to a straightforward, “perfect” rhythmic feel.
To send an All Notes Off message
On rare occasions, you may encounter a situation called MIDI lock, in which your synthesizer is “stuck” on a certain note or chord.
From the MIDI/Audio Menu, choose All Notes Off. Finale sends an “all notes off” message to every note of every channel. You should find that, after a moment, the situation is corrected.
To correct erratic MIDI playback
If you’re working with a very “notey” score, you may at times find that your computer gets overwhelmed by the amount of MIDI data it’s asked to play. For suggestions, see To correct erratic MIDI playback.
To change a MIDI channel in mid-staff
To change a staff’s MIDI channel within a piece, you create an expression that’s been defined for playback as a MIDI channel number.
To move or delete the channel-change expression
To assign a staff to more than one MIDI channel
Finale normally allows you to route each staff to a single MIDI channel. For some effects, however, you may want the staff’s contents transmitted on more than one channel—for example, if you want to mix the sounds from two different patches. To create this arrangement, you have to create an expression (which can be invisible, if you like) defined for playback. This marking’s playback definition involves the creation of a MIDI data dump.
Technical note: Here are some other codes you may find useful if you plan to make extensive use of the Data Dump feature. If, at some point in the staff, you want to change only one of the additional two MIDI channels you’ve specified, create another expression. Define this expression, too, to have a Data Dump Playback Definition; however, in the Data text box that originally displayed the MIDI channel that you don’t want to change at this point, enter the code $FE. Example: Your first Data Dump expression added channels 5 and 6 to the staff’s playback; its Data boxes displayed $FF, 4, and 5. You want the additional channels now to be 5 and 12, so you create a new Data Dump expression; its Data boxes should display $FF, $FE, and 11.
Finally, you can “turn off” any additional MIDI channels you’ve specified with a Data Dump expression by entering $FF in the appropriate Data box. Example: Your first Data Dump expression added channels 5 and 6 to the staff’s playback; its Data boxes displayed $FF, 4, and 5. You now want channel 5 to drop out, so you create a new Data Dump expression; its Data boxes should display $FF, $FF, and $FE (because $FE, remember, is the “don’t change this channel” command).