[−][src]Struct evolution::State
The application state that keeps track of all configurations and entities of the simulation
Fields
config: Config
The configuration information set from config.ron
when the program was executed
rng: ThreadRng
Random number generator
fish: Vec<Fish>
A collection of fish
food: Vec<Food>
A collection of food
poison: Vec<Food>
A collection of poison
fish_image: Image
The spritesheet of the fish used for its animation
Methods
impl State
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fn new(ctx: &mut Context, config: Config) -> GameResult<State>
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Creates a new instance of the application state
fn add_food(food: &mut Vec<Food>, config: &Config, rng: &mut ThreadRng)
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Adds a peice of food to the collection
Trait Implementations
impl EventHandler for State
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fn update(&mut self, _ctx: &mut Context) -> GameResult
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Updates all elements of the current application state
fn draw(&mut self, ctx: &mut Context) -> GameResult
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Draws all elements of the current application state
fn mouse_button_down_event(
&mut self,
_ctx: &mut Context,
_button: MouseButton,
_x: f32,
_y: f32
)
&mut self,
_ctx: &mut Context,
_button: MouseButton,
_x: f32,
_y: f32
)
A mouse button was pressed
fn mouse_button_up_event(
&mut self,
_ctx: &mut Context,
_button: MouseButton,
_x: f32,
_y: f32
)
&mut self,
_ctx: &mut Context,
_button: MouseButton,
_x: f32,
_y: f32
)
A mouse button was released
fn mouse_motion_event(
&mut self,
_ctx: &mut Context,
_x: f32,
_y: f32,
_dx: f32,
_dy: f32
)
&mut self,
_ctx: &mut Context,
_x: f32,
_y: f32,
_dx: f32,
_dy: f32
)
The mouse was moved; it provides both absolute x and y coordinates in the window, and relative x and y coordinates compared to its last position. Read more
fn mouse_wheel_event(&mut self, _ctx: &mut Context, _x: f32, _y: f32)
The mousewheel was scrolled, vertically (y, positive away from and negative toward the user) or horizontally (x, positive to the right and negative to the left). Read more
fn key_down_event(
&mut self,
ctx: &mut Context,
keycode: VirtualKeyCode,
_keymods: KeyMods,
_repeat: bool
)
&mut self,
ctx: &mut Context,
keycode: VirtualKeyCode,
_keymods: KeyMods,
_repeat: bool
)
A keyboard button was pressed. Read more
fn key_up_event(
&mut self,
_ctx: &mut Context,
_keycode: VirtualKeyCode,
_keymods: KeyMods
)
&mut self,
_ctx: &mut Context,
_keycode: VirtualKeyCode,
_keymods: KeyMods
)
A keyboard button was released.
fn text_input_event(&mut self, _ctx: &mut Context, _character: char)
A unicode character was received, usually from keyboard input. This is the intended way of facilitating text input. Read more
fn gamepad_button_down_event(
&mut self,
_ctx: &mut Context,
_btn: Button,
_id: GamepadId
)
&mut self,
_ctx: &mut Context,
_btn: Button,
_id: GamepadId
)
A gamepad button was pressed; id
identifies which gamepad. Use input::gamepad()
to get more info about the gamepad. Read more
fn gamepad_button_up_event(
&mut self,
_ctx: &mut Context,
_btn: Button,
_id: GamepadId
)
&mut self,
_ctx: &mut Context,
_btn: Button,
_id: GamepadId
)
A gamepad button was released; id
identifies which gamepad. Use input::gamepad()
to get more info about the gamepad. Read more
fn gamepad_axis_event(
&mut self,
_ctx: &mut Context,
_axis: Axis,
_value: f32,
_id: GamepadId
)
&mut self,
_ctx: &mut Context,
_axis: Axis,
_value: f32,
_id: GamepadId
)
A gamepad axis moved; id
identifies which gamepad. Use input::gamepad()
to get more info about the gamepad. Read more
fn focus_event(&mut self, _ctx: &mut Context, _gained: bool)
Called when the window is shown or hidden.
fn quit_event(&mut self, _ctx: &mut Context) -> bool
Called upon a quit event. If it returns true, the game does not exit (the quit event is cancelled). Read more
fn resize_event(&mut self, _ctx: &mut Context, _width: f32, _height: f32)
Called when the user resizes the window, or when it is resized via graphics::set_mode()
. Read more
Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,