This was a very hopeful project. Two of my friends and I began working on an MMO. We had no real training in what we were trying to do. The lead programmer had minimal use with C and picked a 3d engine and began working with bg images and terrain maps. I modelled two characters, textured them (the funnest part of all) and then animated them doing a series of movements. The sound designer made some songs in player pro, a japanese program). I had researched a lot of similar projects at MMORPG.com and found that progress was always slow and that we were going to need another six people to bring it up to speed.
|
|
|
|
|
|
Remembering all the work I did in 3ds I am really disappointed at the crappiness of my models. Just look at how a good sketch of "The Bull" (a beast to inspire fear and horror) on the right transmitted into a boring and "My Little Pony"-esque 3d model above. It sucks. Of course the whole idea was to keep the poly count under 2000 for each character and the textures stayed minimal also. I wasn't aware of the amount of quality we were sacrificing. It doesn't seem worth the effort. |
A very Thorish god of justice is portrayed here with a wolf and hammer. I didn't ink the entire sketch because I'm lazy
|
This was a conceptual drawing for what would end up being the deviant villain.
|