The Crazy Edward Project

This was a very hopeful project. Two of my friends and I began working on an MMO. We had no real training in what we were trying to do. The lead programmer had minimal use with C and picked a 3d engine and began working with bg images and terrain maps. I modelled two characters, textured them (the funnest part of all) and then animated them doing a series of movements. The sound designer made some songs in player pro, a japanese program). I had researched a lot of similar projects at MMORPG.com and found that progress was always slow and that we were going to need another six people to bring it up to speed.
Remembering all the work I did in 3ds I am really disappointed at the crappiness of my models. Just look at how a good sketch of "The Bull" (a beast to inspire fear and horror) on the right transmitted into a boring and "My Little Pony"-esque 3d model above. It sucks. Of course the whole idea was to keep the poly count under 2000 for each character and the textures stayed minimal also. I wasn't aware of the amount of quality we were sacrificing. It doesn't seem worth the effort.

A very Thorish god of justice is portrayed here with a wolf and hammer. I didn't ink the entire sketch because I'm lazy

This was a conceptual drawing for what would end up being the deviant villain.